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Leiden University


These webpages contain information on the various educational programmes and courses offered at or by the Leiden Institute of Advanced Computer Science (LIACS), the computer science and artificial intelligence department of Leiden University.



Preuss, dr. M.

This page is for internal use at LIACS only. The information below may be incomplete.

Courses
YearCourseBSc/MScStaffProgrammesECTSLevelPeriod
2026‑2027Artificial Intelligence (4032ARTIXY)BScPreuss, dr. M.Inf6200
2026‑2027Master Class (4343MACLA)MScPreuss, dr. M.CS0600
2026‑2027Modern Game AI Algorithms (4343MGAIX)MScPreuss, dr. M.CS6500
2026‑2027Video Games for Research (4383VGFR6)MScBarbero, dr. G., Preuss, dr. M.CS, CrIT6500
2025‑2026Artificial Intelligence (4032ARTIXY)BScPreuss, dr. M.Inf6200
2025‑2026Master Class (4343MACLA)MScPreuss, dr. M.CS0600
2025‑2026Modern Game AI Algorithms (4343MGAIX)MScPreuss, dr. M.CS6500
2025‑2026Video Games for Research (4383VGFR6)MScBarbero, dr. G., Preuss, dr. M.CS, CrIT6500
2024‑2025Artificial Intelligence (4032ARTIN)BScPreuss, dr. M.Inf6300
2024‑2025Introduction to Video Game Making (4032IVGM6)BScMüller-Brockhausen, dr. M.F.T., Preuss, dr. M.Inf, I&E, BioInf, DSAI6300
2024‑2025Master Class (4343MACLAH)MScPreuss, dr. M.CS0600
2024‑2025Modern Game AI Algorithms (4343MGAIX)MScPreuss, dr. M.CS6500
2024‑2025Video Games for Research (4383VGFR6)MScBarbero, dr. G., Preuss, dr. M.CS, CrIT6500
2023‑2024Introduction to Video Game Making (4032IVGM6)BScMüller-Brockhausen, dr. M.F.T., Preuss, dr. M.Inf, DSAI6300
2023‑2024Modern Game AI Algorithms (4343MGAIXY)MScPreuss, dr. M.CS6500
2023‑2024PRE-Classes Informatica (PRECLAINF)BScPreuss, dr. M.Other0100
2023‑2024Video Games for Research (4383VGFR6)MScBarbero, dr. G., Preuss, dr. M.CS, CrIT6500
2022‑2023Introduction to Programming (BSc) (4031IPRG6)BScBarbero, dr. G., Edixhoven, dr. L.J., Preuss, dr. M.I&E, BioInf, DSAI, mDSAI6100
2022‑2023Modern Game AI Algorithms (4343MGAIXY)MScPreuss, dr. M.CS6500
2022‑2023Video Games for Research (4383VGFR6)MScGómez Maureira, dr. M.A., Preuss, dr. M.CS, CrIT6500
2021‑2022Modern Game AI Algorithms (4343MGAIXY)MScPreuss, dr. M.CS6500
2021‑2022Programmeermethoden NA (4031PRGR4)BScPreuss, dr. M.Other4100
Supervised theses

Information below is sourced from the LIACS Thesis Repository.

Year Student Thesis Supervisors Programme
2025‑2026Rietveld, A. (Anthony)Generative AI as a Content Generator for Educational GamesBroekens, dr.ir. D.J., Preuss, dr. M.DSAI
2025‑2026Edelaar, P. (Philip)Testing Game Experience Using Deep Reinforcement Learning and Curricul...Preuss, dr. M., Barbero, dr. G.CS
2025‑2026Hamelink, J. (Josef)Transfer Learning on Character Matchups in Super Smash Bros. Melee: A ...Plaat, prof.dr. A., Preuss, dr. M.CS
2025‑2026Fosu, E. (Ebenezer)Efficiency of Stigmergic Communication Protocols in Multi-Agent Maze S...Preuss, dr. M., Müller-Brockhausen, dr. M.F.T.Inf
2025‑2026Petrov, A. (Aleksandr)Assessing Flight and Sensor Accuracy of the Crazyflie 2.1Müller-Brockhausen, dr. M.F.T., Preuss, dr. M.Inf
2025‑2026Taal, P. (Pollux)A Heuristic Approach For Goal-Oriented Agent Navigation In A Continuou...Müller-Brockhausen, dr. M.F.T., Preuss, dr. M.Inf
2024‑2025Kalinin, V. (Volodymyr)Interactive Signaling and Response SystemPreuss, dr. M., Nieuwenburg, dr. E.P.L. vanDSAI
2024‑2025Nieland, J. (Jesse)The Possibilities of Applying Machine Learning to a Limited Esports Da...Preuss, dr. M.DSAI
2024‑2025Piszczek, W. (Wiktor)Improving Settlers of Catan agents with Natural LanguagePreuss, dr. M., Nieuwenburg, dr. E.P.L. vanDSAI
2024‑2025Tsie-A-Foeng, E. (Ernie)Transforming the Crazyflie 2.1 Nano-Drone into an Interactive PetPreuss, dr. M., Nieuwenburg, dr. E.P.L. vanDSAI
2025Barbero, G. (Giulio)Artificial Intelligence, Games and EducationBonsangue, prof.dr. M.M., prof.dr. F.F.J. Hermans, Preuss, dr. M.PhD
2025Müller-Brockhausen, M.F.T. (Matthias)Exploring the Synergies Between Transfer in Reinforcement Learning and...Plaat, prof.dr. A., Preuss, dr. M.PhD
2025Yang, (Zhao)Enhancing Autonomy And Efficiency In Goal-Conditioned Reinforcement Le...Plaat, prof.dr. A., Preuss, dr. M., Moerland, dr. T.PhD
2024‑2025Bax, P.J. (Pim)Optimising Setups and Gameplay for Conquest, a Chess-like Wargame, Usi...Preuss, dr. M., dr. D.P. LiébanaCS
2024‑2025Berg, P. van den (Perri)Monte Carlo Tree Search-driven Multisolution Puzzle Level GenerationPreuss, dr. M., Müller-Brockhausen, dr. M.F.T.CS
2024‑2025Boere, S. (Stijn)Exploring LLM Intelligence Using GamesPreuss, dr. M., Barbero, dr. G.CS
2024‑2025Chang, A. (Alex)Developing an AI Agent for Automated Playtesting in Roguelike GamesPreuss, dr. M., Müller-Brockhausen, dr. M.F.T.CS
2024‑2025Chen, Q. (Qianpu)In Trust We Survive: Emergent Cooperation without Explicit Rewards in ...Preuss, dr. M., Barbero, dr. G.CS
2024‑2025Doukeris, G. (Georgios)"Once Upon a Time There Was an LLM that Could Write a Story”: Human ...Preuss, dr. M., Barbero, dr. G.CS
2024‑2025Edelaar, P. (Philip)Testing Game Experience Using Deep Reinforcement Learning and Curricul...Preuss, dr. M., Barbero, dr. G.CS
2024‑2025Guo, S. (Shen)GPU Acceleration of FEP Calculations with Spherical Boundary Condition...Preuss, dr. M., Prof.dr. G.J.P. van Westen, M. Jespers MScCS
2024‑2025Lin, D. (David)MCTS Tetris: an Approach to Solving the Gamestate-Reachability ProblemPreuss, dr. M., Barbero, dr. G.CS
2024‑2025Meltz, E. (Evan)Real-Time Adaptive Game Difficulty: Optimising Player Flow and Skill E...Preuss, dr. M., Barbero, dr. G.CS
2024‑2025Poelsma, J. (Julian)Creating an AI that Plays Suika GamePreuss, dr. M., Müller-Brockhausen, dr. M.F.T.CS
2024‑2025Ruigrok, J. (Jasper)Studying the Impact of Obstructed Communication Using a Novel Multi-ag...Preuss, dr. M., Verhoef, dr. T.CS
2024‑2025Shen, Y. (Yan)Sim-to-Real Reinforcement Learning for Obstacle Avoidance and Goal Nav...Preuss, dr. M., Plaat, prof.dr. A.CS
2024‑2025Tsirogiannis, C. (Christos)Optimizing Hero Selection in Dota 2 with LLMs: Leveraging Llama 3 for ...Preuss, dr. M., Müller-Brockhausen, dr. M.F.T.CS
2024‑2025Zeng, P. (Pengxu)AI-Driven Synthetic Route Length Prediction – Benchmarking Graph Neu...Preuss, dr. M., A.K. Hassen MScCS
2024‑2025Dekker, T.W. (Thijs)Godapt: Introducing General Video Game AI to the Godot Game EngineMüller-Brockhausen, dr. M.F.T., Preuss, dr. M.Inf
2024‑2025Kooij, J. (Jasper)AI Methods in Checkers Board VariationsMüller-Brockhausen, dr. M.F.T., Preuss, dr. M.Inf
2023‑2024Jagt, E. van der (Erik)Creating a 3D Human-like Search AlgorithmMüller-Brockhausen, dr. M.F.T., Preuss, dr. M.DSAI
2023‑2024Hashim, S. (Samy)Automated City-Planning via Dynamic RL in MicropolisPreuss, dr. M., Müller-Brockhausen, dr. M.F.T.CS
2023‑2024Lachmansingh, E. (Evani)Deep Q-learning for Matching Comprehensively Typed Red Blood Cell Unit...Mart P. Janssen, Preuss, dr. M., Merel WemelsfelderCS
2023‑2024Li, L. (Leon)Video Game Dialogue Summarization Using Natural Language ProcessingPreuss, dr. M., Barbero, dr. G.CS
2023‑2024Nouweland, L. van den (Luuk)Quantum Checkers: the Development and Analysis of a Quantum Combinator...Nieuwenburg, dr. E.P.L. van, Preuss, dr. M., Müller-Brockhausen, dr. M.F.T.CS
2023‑2024Robinet, L.D. (Louis)Procedural Content Generation in Celeste Overview of Automated Level G...Preuss, dr. M., Gómez Maureira, dr. M.A.CS
2023‑2024Rooij, J. de (Justin)Evaluation of Visual and Vibro-Tactile Feedback Modalities on Interact...Preuss, dr. M., Barbero, dr. G.CS
2023‑2024Brouwer, I. (Ivor)Quantum Game Development Using UnitaryNieuwenburg, dr. E.P.L. van, Preuss, dr. M.Inf
2023‑2024Lin, D. (Daniel)Quantifying Time in Minutes It Takes to Obtain a Ladder-climbable Deck...Preuss, dr. M., Barbero, dr. G.Inf
2022‑2023Dijkstra, R. (Rachel)The integration of facial expression recognition as a game mechanic in...Broekens, dr.ir. D.J., Preuss, dr. M.DSAI
2022‑2023Arya Patel, SudarshnaReinforcement Learning based optimization/control of production for a ...Plaat, prof.dr. A., Preuss, dr. M.CS
2022‑2023Burgh, Rogier van denRhythm Climber, using rhythm on pcg for climberPreuss, dr. M., Meulen, dr. A.N. van der, Barbero, dr. G.CS
2022‑2023Cathalina, JuliusDesigning Diverse and Synthesizable Molecules using Multi-Objective Ge...Preuss, dr. M., Prof. dr. Gerard van WestenCS
2022‑2023Prins, JelmerDeep Reinforcement Learning for Micro Battles in StarCraft 2Preuss, dr. M., Gómez Maureira, dr. M.A.CS
2022‑2023Prins, VincentDungeons & Firearms: AI-Directing Action Intensity of Procedural Level...Preuss, dr. M., Kosters, dr. W.A., Müller-Brockhausen, dr. M.F.T.CS
2022‑2023van der Staaij, ArthurTerrain-Adaptive PCGML in MinecraftPreuss, dr. M., Dr. Christoph SalgeCS
2022‑2023van Schendel, BobOne ring break model to rule them all?Preuss, dr. M., Dr. Samuel GenhedenCS
2022‑2023Witte, NielsFishEcoModeler: A performant, simple to use and extensible open source...Preuss, dr. M., Wang, dr. H.CS
2022‑2023Oppenhuis, K. (Koen)Variants of Monte Carlo Tree Search in the Game ColorShapeLinksPreuss, dr. M.Inf
2021‑2022Dijkstra, E.Adaptive Reinforcement Learning for Human-AI collaborationPreuss, dr. M., Verhoef, dr. T., T. KouwenhovenCS
2021‑2022Haitink, M.Bayesian Online Change Point Detection: an application to sports and e...Preuss, dr. M., Dr. Rens MeerhoffCS
2021‑2022Õunmaa, M.Analyzing AI players on different Ticket to Ride variantsPreuss, dr. M., Moerland, dr. T.CS
2021‑2022Li, L. (Leon)Changes in Steam Genre Tags after Covid-19Barbero, dr. G., Preuss, dr. M.Inf
2021Wang, H. (Hui)Searching by LearningEmmerich, dr. M.T.M., Plaat, prof.dr. A., Preuss, dr. M.PhD
2020‑2021Yu, HainanMulti-Agent Cooperation and Information Exchange in Partially Observab...Preuss, dr. M., Verhoef, dr. T.CS
2020‑2021Laban, M.The New AI frontier: MinecraftPlaat, prof.dr. A., Preuss, dr. M.I&E
2020‑2021Prins, V. (Vincent)Using Heterogeneous Primordial Particle Systems to Analyse Life-like B...Preuss, dr. M., Kosters, dr. W.A.Inf
2020Soltani, M. (Mozhan)Exploring Means to Facilitate Software DebuggingBäck, prof.dr. T.H.W., Hermans, dr.ir. F.F.J., Preuss, dr. M.PhD
2019‑2020Müller-Brockhausen, MatthiasComparing AI approaches for Tetris LinkPreuss, dr. M., Plaat, prof.dr. A.CS
2019‑2020Yang, Zhao Historical Information for Enhancing Q-learning in Maze Navigation Tas...Preuss, dr. M., Plaat, prof.dr. A.CS
2019‑2020Huiskens, T.J.M.Adaptive AI in Game TutorialsPreuss, dr. M., Hoogeboom, dr. H.J.I&E
2019‑2020Coret, T. (Thomas)The Effect of Social Reward on Swarm Robots in a Foraging TaskBroekens, dr.ir. D.J., Preuss, dr. M.Inf
2019‑2020Stee, J. (Jesper) vanCreating an AI for the Rhytm Game osu!Preuss, dr. M., Broekens, dr.ir. D.J.Inf
2018‑2019Virag, davidSecurity challenges and viable solutions for continuously connected ne...Preuss, dr. M., Offerman, T., B. de JongIiB&PS

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